These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.

Most of the puzzle games on the App Store fall into a handful of genres: match-3, hidden object, point-and-tap. Occasionally, you’ll see a unique take on one of those genres (like Spry Fox’s Road Not Taken), but…still in one of those genres.

Causality is not your typical puzzle game.

If I had to classify Causality, I guess I’d call it a turn-based puzzle…with a twist. But even that’s kind of a lie, because this is one of the most unique mobile games I’ve played. It’s so unique that it’s actually kind of difficult to explain, but I’ll take a stab: In this game, you travel backward (and forward) in time to help your past (or future) self(s).

Er…yeah. It’s hard to describe in words, but it makes more (if not complete) sense when you get your hands on it. You’ll have to pay $1.99 for this premium pick, and it’s totally worth your cash. Here’s why:

It starts out simple: If you’re asking yourself what the heck a space-time continuum is right about now, don’t worry—you’re not expected to jump into the deep end of Causality without getting your feet wet. Although the game eventually gets pretty tricky, the first chapter does a good job of easing you into the confusion.

Causality consists of 60 levels across four different zones, and each zone has 15 levels (10 main levels and five optional levels), a unique visual scheme, and new obstacles and challenges. The first 10 levels in the first zone are introductory: Here, you’ll learn the basics of how the astronauts move and how obstacles and time-warp portals work. It’s not an in-depth tutorial, but you’ll get the hang of it pretty quickly (and if you don’t, this game is totally winnable by trial-and-error).

Loju

The goal: Get the blue astronaut to the blue tile and the green astronaut to the green tile. And don’t get snatched by an alien tentacle.

In each level, your goal is to direct colorful astronauts to their respective colorful tiles. There are obstacles along the way, such as alien tentacles, switch-based platforms, and crumbling tiles. The solution won’t always be straightforward—in some levels you’ll need to bump your astronauts into each other to get them to go the correct direction. When an astronaut successfully reaches their destination tile, they stop—in some levels, one astronaut’s tile will block another’s, so you’ll need to time their travels correctly.



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